Sentinel 3: Homeworld Sentinel 3: Homeworld
Download
Download Free

Balancing problem, but commander adds some strategy

While I have played this game for a couple hours so have certainly got my $1 worth, I cant say Im all that impressed by it. The game uses the same weapons and ideas that youd expect from most TD games: slow turret, splash cannon, air turret, flamethrower, etc. What they added which sort of makes things out of balance is this gun called beam energy. It does insane amounts of damage, and attacks air and ground. What this means is that even on the psycho difficulty, you end up just sitting back while the waves come. The levels start to get easier as you add more beam energy. Around level 12, you have unlocked enough weapons that the game can no longer offer any challenge. Also, the booster gun seems to be extremely underpowered, and is typically not worth the cost.

Dear developer: Continue to think of more innovative weapons/ ways to deal with the enemy. I like how you have incorporated the commander, but there are a couple issues: the commander comes back after he dies so quickly that I have no motivation to upgrade his health. Also, the $5 factory bonus seems to be a strange little source of income. It doesnt really make much difference and I would eliminate it. I would also like more detail on how the booster effects range and firing speed as well as the commander aura. In the end, the strategy I end up using is getting your total amount of money high enough to the power where the 5% interest bonus amounts to $1000+. Then you just sit back and let the money rake in. On that last game, I managed to get to $30,000,000. This brings up another problem. On the endless mode, once you have filled every square inch of the map there is no longer a way to spend money or really any strategy left. You end up just sitting back and watching the screen for an hour.

I would also like a bit more than a single soundtrack, as it gets old after several hours.

Heres an idea: be able to spend money to upgrade the barrier strength, or maybe the barrier guns. It would be cool to upgrade your castle like castle defense with different guns etc. How about using a square for mining instead of the repair drone dynamic? This might make the factory bonus make more sense…. What else… the levels dont really offer much variety as the paths dont really seem to affect my strategy. Maybe vary the available cannon placement more, like level 19 where you cant place turrets next to barrier. Or change the enemies to be specific to the level. Oh, it would be great to offer achievements! I felt like when I figured out the interest trick I should have had some acknowledgement maker a Banker Achievement. Also, maybe when first using the massive weapon, maybe Lord of Destruction or something. It would be cool when I reached $1 million dollars. Maybe an achievement for being really thrifty for 20 waves or something. Oh, using a lot of the line pink guns makes for a pretty cool disco style light show, that would be a cool achievement… I dont know, just brainstorm some things.

recalcitrantid about Sentinel 3: Homeworld

Download from Mac App Store

Sentinel 3: Homeworld

Sentinel 3: Homeworld

Origin8

The biggest & best version of the award winning Sentinel sci-fi tower defense series also available on Mac! Join millions of iOS players in the battle to save humanity! MetaCritic...

Get application

App Details

Version
1.0.0
Size
183.36 Mb
Updated
2 months ago
Released
Jan 2011
Price
1.99 USD
Platform
MacOS

Get in Touch

[email protected] Report abuse

This site

Site powered by Softwario — free mini-sites for app developers.

Create a free site for your app →

© 2015 – 2026 Softwar.io — SaaS service: free application sites for developers and Mac apps catalog.
© Application developer: Origin8. This application website is not affiliated with the developer.

Privacy EULA Abuse